Skip to content
Back to use cases

Games & interactive worlds

Bring real places into game worlds

A stairway, a courtyard or a passage into a room can become the starting point for an environment. Build a Gaussian scene from captured images and video in MakeWorlds, then continue production in your engine.

A stone courtyard with arches and an exploration path Explore capture advice

Start with the player's view

Level prototypes

Use visible entrances, turns and viewpoints as context for level design discussions.

Captured environments

Preserve the appearance of walls, steps and objects for an engine that supports Gaussian rendering.

Spaces for interactive stories

Plan capture around the route you want players to explore, with clear views of the details that matter.

01

How to capture this kind of scene

Begin with a small environment and a clear route. Ground-level photos can cover details; steady video can record a continuous path. Choose the input workflow that matches your media.

  1. Cover the viewing route

    Move around courtyards, doorways and corners instead of only rotating the camera from one position.

  2. Capture the connections

    Include shared visible features across entrances, stairs and corridor turns to reduce gaps.

  3. Keep the scene consistent

    Avoid crowds and moving objects where possible, and reduce large lighting changes across views of the same surface.

02

Review and refine in MakeWorlds

Review the intended route

Inspect entrances, nearby walls and narrow corners in Studio for floating content, gaps and unwanted background.

Prepare visuals and interaction separately

The Gaussian scene provides appearance. Collision, navigation, triggers and game logic need separate work in the next production stage.

Read the reconstruction and review workflow

03

Continue production in the engine

Save the Studio project and export Gaussian PLY. Verify it opens correctly in your engine and Gaussian plugin, then check scale, orientation, camera paths and the target device.

Import and review in Unreal / Unity

Start with a small scene

Use free Standard for local reconstruction, training, basic editing and PLY export.