Unreal Engine
Check the plugin and project setup
Choose a renderer that supports Gaussian PLY. Check the Unreal version, rendering path and target platform.
Import and place the scene
WallGS, for example, imports PLY into the Content Browser. Place the asset in the level using the plugin’s workflow, then check its position, scale and orientation.
Check the scene and packaged build
Preview the Gaussian environment alongside a reference mesh. Check occlusion, color and camera movement, then test a standalone build on the target platform.